Thirteen years
ago Major League Baseball’s thirty
teams collectively fronted a $75 million investment and launched a
vehicle incorporating all individual team’s web sites and other Internet activities
under the league’s umbrella. All content delivery,
including developing live steaming capabilities, became part of Major League
Baseball Advanced Media (MLBAM) assets, and their format has
been essentially copied by all the rest. At the turn of
the millennium the Internet could be described as
roughly at the same early stage of development as television technology when
the Colts-Giants 1958 NFL championship game triggered the transformation of
football into America’s TV game. Since, and primarily simply due to the nature of the game, baseball
has been regarded by many as a dinosaur because of its (relative to football)
lack of adaptability to television broadcasts. Yet now the Internet, and the associated
technology and devices, is rapidly changing viewing options, as did television offer an alternative to live event attendance. Perhaps, in
much the same way that the NFL thrived because of its adaptability to television
broadcasts, a baseball renaissance
is mounting because of the sport’s suitability to the Internet.
The Internet through its access flexibility, available through an increasing array of mobile devices, provides an environment that allows consumers to partake in other activities, sport
related and otherwise, while at once viewing/consuming a game. In this case, the nature of baseball may make it the sport most apt for multi-dimensional
consumption. Besides standard broadcast delivery for viewing and listening
though live streaming—available to all but local market subscribers (more on this to come) on MLB.com
since 2003—customers can access news, schedules, standings, and statistics from around the
league and detailed information on each of MLB’s teams. Additionally, comes the opportunity to create and play in fantasy leagues. As consumption options have expanded beyond the simple and passive viewing of a game, baseball's deliberate pace, a liability for old fashioned broadcast TV, seems tailor-made for complimentary consumption options, and particularly for baseball because it is arguably the team sport whose fans are most
consumed by supplemental statistics and information.
MLBAM’s impact on MLB’s revenues was quick and clear. In 1999 MLB
revenue totaled a little more than $3.6 billion, similar though about one-half billion
more than the NBA at the time. By 2006 MLB revenues had nearly doubled
to more than $6 billion, nearly keeping pace with the TV-rich NFL who returned $6.5 billion that year; meanwhile NBA
revenues had grown only a bit, to just exceed $3.5 billion. Baseball business analyst
Maury Brown wrote in late 2005 that MBLAM
had become a money machine, and profitable in less than three years. USA Today reported revenues
reached $380 million annually by 2006. Pete Toms revealed that
by 2010 MBLAM annual revenues were excess of $500 million and the estimated value
of the subsidiary enterprise was $2 - $3 billion. The MBLAM subscription price in 2013 topped out at $130 for all-year, full service access. The NBA and NHL followed MLB’s lead and each offer similar full service websites
that include live broadcasts to subscribers for out–of –market games. These
products are likewise popular and similar to MBLAM, and are able to charge annual subscription prices of $150 per year,
though both attract fewer subscribers than MLBAM.
The dinosaur this
time around may be the NFL, ever cautious and always effective at limiting
consumer viewing access for profit. Like its peers, the league maintains control
over team websites and content. However they've left live steaming options to their contracted broadcast networks. For example ESPN is
able to live steam Monday Night Football,
but will do so only for its cable subscribers. Because of the volume of cash turned over by the networks for rights, there
is for the NFL a more delicate relationship than the other league’s have with their
TV partners; the networks collectively pay the NFL substantive rights fees—over
$20 billion in 2011—12, and that amount will nearly double to $40 billion per
year beginning in 2014—far and away the highest in sports. At present, the surge in traditional
broadcast revenue has kept the NFL on at the top of the heap in terms of revenue
generation- as they are now nearing $10 billion in annual revenues as number
two MLB approaches $8 billion. But the NFL trails the pack in internet delivery.
NBC offered the first ever live steaming of the Super Bowl in 2012, but the
decision on steaming in the future will be determined by the network holding
the broadcast rights. General access to live steaming is controlled by the
NFL’s satellite television partner DIRECTV, and before 2011 access had been limited
to those only homes where that service was not available and then only to those
with specific mobile devices. Live streaming of NFL games became available
universally to all devices for the first time in 2012, and at a hefty subscription
price of $300 for the full service package.
Traditional broadcast markets are still thriving and keep the NFL at the top in terms of revenue and value. However assuming that Internet technology develops in the next twenty years at least as dramatically as did television technology from the 1960s onward, MLB is the league best prepared to capitalize.
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